- parent_mode (procgame.game.Mode attribute)
- patter() (procgame.game.Driver method)
- pinproc (module)
- pinproc.DMDBuffer (class in pinproc)
- pinproc.PinPROC (class in pinproc)
- play() (procgame.sound.SoundController method)
- play_music() (procgame.sound.SoundController method)
- play_voice() (procgame.sound.SoundController method)
- Player (class in procgame.game)
- players (procgame.game.GameController attribute)
- post() (procgame.events.EventManager method)
- post_event() (procgame.events.EventManager method)
- proc (procgame.game.GameController attribute)
- process_config() (procgame.game.GameController method)
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- procgame.desktop (module)
- procgame.dmd (module)
- procgame.events (module)
- procgame.game (module)
- procgame.game.SwitchContinue (in module procgame.game)
- procgame.game.SwitchStop (in module procgame.game)
- procgame.highscore (module)
- procgame.lamps (module)
- procgame.modes (module)
- procgame.sound (module)
- prompt() (procgame.highscore.EntrySequenceManager method)
- prompts() (procgame.highscore.HighScoreLogic method)
- pulse() (procgame.game.Driver method)
- pulsed_patter() (procgame.game.Driver method)
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